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Datum: 3.3.2007 3:52
Name: Wolfenprey
Homepage:
Kommentar:
THE BEST wolf editor never made!!! Thanx for this awesome software, i´m making a good work on a TC for Wolf3D whit Chaos Edit... without it i never made a TC or something. So much thanx!!


Datum: 1.3.2007 22:13
Name: jason
Homepage: http://www.geocities.com/jjbarovich
Kommentar:
havent had any bugs (mistake last time)


Datum: 1.3.2007 22:12
Name: jason
Homepage: http://www.geocities.com/jjbarovich
Kommentar:
Chaosedit is awsome and the good thing is i have had any bugs


but i would like to be able to maximize it


Datum: 10.2.2007 22:17
Name: s10744/lord aqurios/thelt
Homepage: http://freewebs.com\thelt
Kommentar:
zeeky boogy doog!- from demented cartoon movie

(i know that was random)
i have used chaosedit and it is sweet!


Datum: 4.11.2006 2:24
Name: jason bizouski
Homepage: http://www.geocities.com/jjbarovich
Kommentar:
i just wanted to do this


Datum: 16.9.2006 2:26
Name: Ripper
Homepage:
Kommentar:
Well, comes time, comes next version ;D
Thanks for the tip with the name, though I needed some time to find the correct version of it *cough*
It will be released in the next version (probably Oktober or November...)!


Datum: 3.9.2006 14:03
Name: Jacek
Homepage:
Kommentar:
Wow... I didn't know that ChaosEdit is still alive. By the way, I found a flaw in 1.22, there is an object called a "maschine gun".


Datum: 1.8.2006 18:58
Name: znd
Homepage:
Kommentar:
Hello, I would like to thank ripper for this cool map editor, and would like to ask anyone if they know about a new wolf port that can be used for trying out custom created maps

thanks


Datum: 20.3.2006 9:14
Name: SPANKY
Homepage:
Kommentar:
JUST STOPED IN TO SAY HI, AND THANKS FOR ALL YOUR HELP


Datum: 2.3.2006 2:50
Name: Ripper
Homepage:
Kommentar:
Well... I just found a bug in the original Wolf, causing the right edge of a pushwall not to be shown, if no other wall has been shown from the left edge of the screen up to the right edge of the pushwall. It can easily be removed by adding "lastside = 2;" after "lasttilehit = tilehit;" in HitVertPWall and HitHorizPWall.
But that's not the bug you meant... Just found the save game ;)


 

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